The exodus has occurred. As the throngs of vehement gamers and passionate players trudged their way through the revolving doors of the Boston Convention and Exhibition Center on Sunday evening for their final treks to countless busses and trains routed for various airports and highways, it dawned on me. Never in my life have I witnessed such a fervent living body of humans gather in adoration and rally over a common bond.
Archive for the 'PAX Log' Category
Hear my thoughts on “L.A. Noire” and the rest of the best, and worst, from the final day of PAX east 2011 and overall impressions of my very first PAX experience.
Thanks for bearing with me through these strange amalgamations that I’ve been labeling podcasts. It’s been quite an experience, and hopefully if I go next year, I’ll have a better system worked out.
Internet access has been sparse on this fine Saturday of PAX. Therefore, I bring it to you all in one lump sum of greatness. Enjoy the pictures, podcast and accompanying links all found after the jump.
I got a chance to talk with Rocco of Mega64, chat with lead designer for upcoming massive online shooter Firefall and check out the 3DS in person. Check out the episode above and a moment of fiero below.
If I learned anything from my first day at PAX, it’s that people like to line up for the panels early…very, very early. Unfortunately, I missed four seperate talks that I was planning on attending because I didn’t get to the line early enough.
There are a reported 70,000 people attending PAX this weekend, and the lines are proof of those numbers — I waited in line for about an hour to get into the opening keynote, which was given by Jane McGonigal.