Posts Tagged ‘Wii

09
Jun
11

playCAST Episode Eight: E3 2011 Special

All the major E3 2011 press conferences have occurred, and it’s time for your boys at playWISE to editorialize and grade how each company did. Spoiler: Ubisoft blew us away, and their conference should be used as a template for all following press conferences until the end of time — Mr. Caffeine FTW!  The show line-up is as follows:

  • 01:07 — EA presser shows off “Mass Effect”
  • 07:33 — Ubisoft presser with Mr. Caffeine
  • 11:38 — Microsoft presser with our thoughts and grades
  • 37:17 — Sony press conference with our thoughts and grades
  • 51:12 — Nintendo press conference with our thoughts and grades
Music Credit: Andrew Wade

Listen to the podcast in iTunesDownload the episode directly

04
May
11

playCAST Episode Seven: Kill Osama for yourself

PlayCAST is back after a brief hiatus. We get a little political in this edition, albeit rather briefly.  The show line-up is as follows:

  • 00:45 — 3DS impressions and headaches
  • 05:14 — Wii 2 speculation and rumors
  • 16:22 — PSN down along with SOE
  • 24:17 — The Witcher 2 excitement
  • 29:36 — Mass Effect 3 details,  novels, comic books, DLC and more
  • 46:00 — Crysis 2 thoughts and lack of servers
  • 53:46 — Portal 2 thoughts on singleplayer, co-op and “sequel-ness”
  • 64:22 — Osama bin Laden’s effect on games, and how you too can kill him
Music Credit: Andrew Wade

Listen to the podcast in iTunesDownload the episode directly

24
Feb
11

Video and text review — NightSky (PC)

“NightSky” is a new game from independent game studio Nicalis, best known for their work on the WiiWare version of “Cave Story.”

Those familiar with their version of Pixel’s masterpiece likely won’t find much familiarity in the world of “NightSky,” a puzzle-platform hybrid that demands mastery of the physics of a rolling ball.

Continue reading ‘Video and text review — NightSky (PC)’

24
Feb
11

Okamiden demo available on Nintendo Channel

okamiden- playwisegaming.comCapcom’s second release in the Okami series, “Okamiden,” will be available for the Nintendo DS on March 15, but you can play it today. The well-hidden Nintendo Channel on the Wii holds the key to unlocking this painterly pearl of a DS demo.

Although the demo is disappointingly short, it certainly captures the essence of the game. It seems extremely similar to the PlayStation 2 version, but hopefully when the full game is released, there will be a few new gameplay elements to satiate even the strongest celestial-brush desires.

The full process for downloading the demo is detailed below.

Continue reading ‘Okamiden demo available on Nintendo Channel’

17
Feb
11

Nintendo 3DS will not be accepting Nintendo Point Cards, still wants your money

With the Nintendo 3DS launching in a little over a month, you might be thinking about stocking up on some Nintendo Points, the Nintendo currency that can currently be used to purchase content for the Wii and the DSi.  You might want to re-think that idea.

Continue reading ‘Nintendo 3DS will not be accepting Nintendo Point Cards, still wants your money’

15
Jan
11

The Last Story shows more promise than Final Fantasy in new video

The Last Story - playwisegaming.comJapanese developer, Mistwalker studios, has released a new trailer for their latest Wii game, “The Last Story.” The studio is headed by Square Enix alumnus and original Final Fantasy creator Hironobu Sakaguchi, and he appears to be hard at work. Continue reading for more info and video.

 

Continue reading ‘The Last Story shows more promise than Final Fantasy in new video’

10
Jan
11

donkey kong country returns gains classic controller support through unofficial mod

As Ben so aptly stated in our review of the title, “Donkey Kong Country Returns” is a worthy revival of the Donkey Kong Country series that was a staple of so many households in the 90s. However, for many gamers this reunion was made somewhat awkward by Nintendo’s baffling decision to incorporate motion-initiated shake controls, which often made simple actions more complicated than would be ideal for the precise execution and timing demanded of the game.

The solution for gamers? Take matters into their own hands.

Continue reading ‘donkey kong country returns gains classic controller support through unofficial mod’




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